Hi there
I'm Md Maruf! I'm a Unity Games Developer, C# programmer, and a fan of Adobe Creative Cloud
About
Get to Know Me!
A passionate Unity Games Developer with a blend of technical expertise, creative insight, and strong analytical abilities. 🎮🛠️
I'm driven by the excitement of bringing immersive and interactive experiences to life. I care deeply about gameplay mechanics, visual fidelity, and writing clean, efficient code. Attention to detail is my forte. Inspired by the principles of game design and interactive storytelling, I believe in creating engaging and memorable gaming experiences. 🌟🎨
I have an MSc degree in Mathematics, and I have attained a Post Graduate Diploma in Information Technology at the JU IIT. Additionally, I have undergone numerous trainings in Software Development & Game Development. I have almost 3.5 years of experience in the Game Industry. I also have another 3 years working experience web development with PHP, JavaScript, HTML, CSS, and an array of creative tools from Adobe Creative Cloud. 💻📚
As a professional with a solid background in development, optimization, porting, and programming, my goal is to contribute innovative game mechanics and compelling narratives to a forward-thinking development team. I am always eager to learn about new gaming technologies and trends, aiming to leverage my knowledge in crafting immersive and interactive gaming experiences. ⚙️🚀
I'm at my best when I'm developing, learning, exploring, and continuously improving my craft. Currently crafting exciting gaming experiences and solving complex problems in the digital playground. Feel free to reach out and say hello! I promise I don't bite 😉 😊💡
I am from Bangladesh 🇧🇩, Living in KL, Malaysia 🇲🇾 📍🌏
Say Hello 👋Skills & Tools
My Toolbox & Things I Can Do
The skills, tools and technologies I use to bring your products to life:
Currently working on improving my skills in and understanding of advanced multiplayer gaming technologies. Follow my journey here.
Work
A selection of things I've worked on
The skills, tools and technologies I use to bring your products to life:
SILENT SCREAM 2
As a Senior Developer on Silent Scream 2, I actively contributed to game planning and design, take part in level designing & puzzle elements, and providing feedback on horror elements to amplify suspense and immersion throughout the game. I was responsible for developing and implementing core gameplay mechanics and features such as puzzles, UI, lighting, input systems, game state systems, objectives, and interaction systems.
I worked closely with the art and narrative teams to ensure seamless integration of visuals and storytelling. Additionally, I optimized game systems, managed performance, addressed bugs, and refined key features to deliver a smooth and immersive player experience.
My contributions also extended to enhancing user interactions through detailed input systems and polished UI/UX elements, alongside programming and implementing shaders as required by the game.
SILENT SCREAM
While working on Silent Scream, I collaborated with a team of five, contributing to the addition of key mechanics and features to the game like FSM, interaction, inventory, player controller, shaders. I supported the game deployment and porting processes and worked closely with the Project Manager, Game Designer, Artist, and UI Designer. I also created and implemented shaders as needed and assisted in maintaining code quality and resolving bugs.
CUT ’EM ALL: BLADE MASTER
Scripting and implement gameplay system as per level design, working on game feel, VFX, shader and slice mechanics, UI, full development support, testing, level design as team player.
BOMB HERO
Create prototype as per GDD, full Development support, testing, level design as indie developer.
SUBMARINE MINER
Create prototypes from internal concepts. Develop and implement game features for mobile devices, ensuring optimisation for touch interfaces and mobile hardware specifications
Technology: Unity, C#
Project Duration: 2 Months
Career
Employment History
Dummy text for Section 4. Replace this text with actual content.
FUNDAMENTALS
Education and Training
Education
-
Master of Sciences
Institute: Jagannath University (JnU)
Dept. of Mathematics
Passing Year: 2015 -
Bachelor of Science
Institute: Jagannath University (JnU)
Dept of Mathematics
Passing Year: 2014 -
Post Graduate Diploma in Information Technology (PGDIT)
Institute: Jahangirnagar University (JU)
Institute of Information Technology (IIT)
Passing Year: 2022
Training
-
Software Development Fundamental (C#, Asp.Net, DSA, OOP)
Institute: Ernst & Young LLP India, ICT Division, Dhaka (2015)
Duration: 6 Months (300 Hours) -
Advanced Application Development (iOS, Xcode, Swift)
Institute: LICT, Bhuyan IT, Dhaka (2018)
Duration: 6 Months (300 Hours) -
Graphics & Web Development (Illustrator, Photoshop, HTML, CSS)
Institute: IQRA Computers, Dhaka (2007)
Duration: 3 Months -
2D & 3D Modelling (Adobe Flash, Maya 3D)
Institute: KARJU Communication, Dhaka (2012)
Duration: 3 Months
UPDATES
PUBLICATIONS
Recent TUTORIALS
Create a Tic Tac Toe Game in Unity
In this tutorial, you'll learn how to create a simple Tic Tac Toe game in Unity. We’ll guide you through setting up the game’s UI, handling player interactions, and implementing the game logic.
Title
Placeholder description
Title
Placeholder description
Recent BLOGS
Serialization in Unity
In the dynamic world of game development, managing data efficiently is crucial. One of the most...
Placeholder Title
Placeholder description
Placeholder Title
Placeholder description
CONTACT
Say Hello
You can knock me on Tawk.to (right-bottom corner)